initiativE:PG s. 203:"Handling Initiative The rules in this section are the "official" system for solving the problem of "footraces for initiative point 0". However, some groups may find the transition too jarring or simply not to their liking. The following suggestions and ideas are provided to give a sense of other options, as well as to provide some perspective for those using the canon Exalted Power Combat initiative rules. Older Storyteller games made use of a "declare up, resolve down" initiative scheme, which was satisfying on a tactical level but very slow and often confusing. Intended actions would be declared starting from the lowest initiative score to the highesst, then resolved from the highest to the lowest. The idea being that the faster characters would see what the slower ones were planning and could react accordingly. People who changed their declared actions suffered a penalty. Groups who are comfortable with their speed and who are organized enough to keep track of such a system might find it suits their needs. Doing away with holding action altogether is another option, albeit a harsh one, that keeps combat moving and action packed. A less brutal option is to require players to declare a trigger when holding their action, such as "when the Lunar moves to attack someone" or "when one of the monks produces a red scroll" and only permit them to interrupt actions that meet their declared trigger. Another idea is to only do away with the interrupts while keeping held actions. Again, a little experimentation and forethough is all a group needs if it wants to tinker." |
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